Video Engine Logging

This article will show how to enable detailed Video Engine Logs for us to analyze.


1. Enable Logging

In PLAYDECK go to Application Settings and activate “Enable Video Engine Logging”. PLAYDECK will now ask you to restart.


2. Reproduction

After restarting now please reproduce the Issue/Problem at hand. Please make a note of the current Date/Time (and let us know). After the Issue/Problem has occurred, close PLAYDECK (or use Task Manager to terminate). Do NOT OPEN PLAYDECK again, otherwise the Logs will be lost, as they are being cleaned on every Start to reduce Upload Size.

Note: The shorter the Logs the better, as it is more easy to isolate the issue. Make sure to start PLAYDECK only to reproduce the issue and don’t let PLAYDECK run for a long time.


3. ZIP’ing and sending the Logs

Create a new ZIP File and add the following Folders:

c:\ProgramData\JoyEventMedia\Playdeck\crashs
c:\ProgramData\JoyEventMedia\Playdeck\logs
c:\ProgramData\JoyEventMedia\Playdeck\sdklogs

Note: The ProgramData Folder is hidden in Windows. You have to enter it manually into your File Explorer.

Note: To create a ZIP File in Windows, mark the above Folders with CTRL, then right-click on any marked Folder and select “Compress to ZIP File”.

Upload the ZIP to our Download Server:
https://download.joy-event-media.de/

After uploading click the COPY Button and send the Link to [email protected].
Please donÄt forget to send the Date/Time of the Issue/Problem occurrance, so we can easily find it in the Logs.


4. Clean Up

You can now safely delete your ZIP File.

Also make sure to deactivate the Setting “Enable Video Engine Logging” in PLAYDECK, as it will slow down your PLAYDECK performance. This setting is not meant to be enabled all the time.


Sending SCTE-35 to Stream Server

SCTE Marker are mainly used to insert Ads into the Video Output by signaling the Receiver (e.g. Streaming Server) at what time to insert Ads and with what Duration. This allows 3rd Party Systems to dynamically pick Ads from a Database. You can read more about SCTE-35 in general on this website.

In this article:
Introduction
SCTE-35 Marker Examples
Test SCTE-35 Marker locally
Test SCTE-35 Marker in Nimble Streamer
Additional Information


Introduction

We also recommend our general article on SCTE.

You can attach SCTE Marker to 4 different Objects in PLAYDECK:
– Clips (any Position)
– Blocks (Start and End)
– Overlays (Show and Hide)
– Actions Buttons

Instead of providing your with predefined SCTE Marker, we picked a different approach: You have to write your own SCTE Marker. This could mean a bit of a learning curve, but in the end, it is much more flexible. The advantage is, that you will always be compatible to all receiver. For gathering Clip duration and other “variables” we provide certain “placeholder”.

Please note, that SCTE has to be enabled in your Stream options:


SCTE-35 Marker Examples

Let’s look at some SCTE-35 Sample. It represents the most used form of SCTE-35 called “Splicing”.

Note: The SCTE-35 Format presented here works best with Nimble Streamer (see below). Depending on your Stream Server, the Format might be different. Ask your Provider.

<SpliceInfoSection>
  <SpliceInsert
    spliceEventId="4157"
    outOfNetworkIndicator="1"
    spliceImmediateFlag="1">
    <Program />
    <BreakDuration
      autoReturn="1"
      duration="{clipduration}" />
  </SpliceInsert>
</SpliceInfoSection>

This will insert an Ad and return to your Program automatically after the given duration. The duration will be set automatically by PLAYDECK for your current running Clip. This can be exchanged with {blockduration} or a manual value. If you pick a manual value for duration, the formula is: CLIP DURATION multiplied by 90000 and rounded. The reason behind this is, that 90000 is default Timescale most SCTE Systems use. Example: The Clip is 12.4 seconds, so the SCTE duration would be 1116000.

Instead of sending a duration, you could also send 2 separate SCTE Marker to Start/End the Ad. Those are called CUE-OUT (leaving your Program for Ad) and CUE-IN (return to your Program).

<SpliceInfoSection>
  <SpliceInsert
    spliceEventId="4157"
    outOfNetworkIndicator="1"
    spliceImmediateFlag="1">
    <Program />
  </SpliceInsert>
</SpliceInfoSection>

<SpliceInfoSection>
  <SpliceInsert
    spliceEventId="4157"
    outOfNetworkIndicator="0"
    spliceImmediateFlag="1">
    <Program />
  </SpliceInsert>
</SpliceInfoSection>

As you most likely have observed already, the only difference is “outOfNetworkIndicator” being 1 (CUE-OUT) and 0 (CUE-IN). The SCTE System itself will pair both Marker based on the “spliceEventId”.

Note: The supported placeholder are: {timestamp} {timestampunix} {airtimenext} {airtimenextunix} {plannednext} {plannednextunix} {clipid} {blockid} {blockduration} {clipduration}


Test SCTE-35 Marker locally

Open PLAYDECK. You don’t need to load any Clips yet. Right-Click on any ACTION Button, create a new Action and select COMMANDS/SCTE:

Insert the SCTE-35 Sample Tag by clicking SCTE-35. Close the Popups with OK (twice):

We are now able to send a SCTE-35 Tag to any compatible Stream (UDP, DVB, SRT). If you click the Action now, nothing will happen, as we don’t have a Stream yet.

Let’s create a Test UDP Stream, where we simply send the Output to a File, so we don’t have to hassle with Server Stuff (yet). Copy the Settings as follows and start the Stream with START NOW.

We want to send our Sample SCTE-35 Tag to the Stream now. So close Settings and click your Action Button several Times, then go back to Settings and stop your Stream with STOP NOW.

Your SCTE-35 Tags have been logged by PLAYDECK. You can check the Logs, if you go back to your SCTE-35 Code on the Action Button and click OPEN EVENT LOGS:

You can also make the SCTE-35 Tags visible, which are in your recorded Stream. For this, we need a separate Tool called “DVBInspector”. This Tool also needs JAVA Runtime, so download both:

This Tool requires JAVA Runtime. If it is not installed already, you can download here:
https://www.oracle.com/java/technologies/downloads/

Now unzip your “DVBinspector-1.18.0-dist.zip” (or similar) and start “DVBinspector-1.18.0.jar”. Then Drag+Drop your TS File onto the Application. Open the Tree as follows to view your SCTE Marker.


Test SCTE-35 Marker in Nimble Streamer

Nimble Streamer is our Streaming Service of choice. It is cost-efficient, easy to setup and maintain, but still has the depth of complexity for advanced use cases:

https://softvelum.com/nimble/

Install the 14-day Trial Version of Nimble to the same machine that PLAYDECK is running. This is not a necessity, but makes things simpler, as you don’t have to put up with a network setup. You will also be asked by Nimble to create an account with WMSPanel, which is a web based setup tool for Nimble, as the Nimble Streamer itself installs without User Interface.

INFO: For this SCTE-35 Sample to work, you DONT need to have “Nimble Live Transcoder” or “Nimble Advertizer” PlugIns, if you test this on a Live Installation. They are disabled in the Trial Installation by Default.

Once you got Nimble running, there is one more configuration you need to do manually. Open the Nimble Server Configuration file here:
c:\Program Files\Nimble Streamer\conf\nimble.conf

At the bottom of this file, add the following Lines and save the file.

scte35_processing_enabled = true 
scte35_forwarding_enabled = true 
hls_ad_scte35_forwarding_enabled = true
hls_ad_marker_format = cue
hls_ad_splice_out_cont_marker_enabled = true

Important: You need to restart Nimble now by either restarting your PC or restarting the Windows Service “Nimble Streamer” manually.

Here are the lines again, but with comments for you (dont use these):

scte35_processing_enabled = true  // Enabled the SCTE module in general. Needed for all other Options
scte35_forwarding_enabled = true  // Allows passing through the SCTE-35 markers via Live Transcoder
hls_ad_scte35_forwarding_enabled = true  // Enables forwarding of SCTE-35 markers into HLS streams
hls_ad_marker_format = cue  // Sets Nimble to use CUE-OUT and CUE-IN markers
hls_ad_splice_out_cont_marker_enabled = true  // Enables automatic insertion of EXT-X-CUE-OUT-CONT

Now let’s set up your Streams in WMSPanel:
First we are going to define our incoming Stream. Go to “Nimble Streamer” in the Menu and select “MPEGTS In” and click the “Add UDP stream” Button, then add the incoming stream like this. You can use any other Port, should 5001 be in use already.

Next we are going to setup the outgoing stream format. We want to use HLS here to demonstrate the conversion of SCTE Marker from UDP to HLS. On the same page, go to “MPEGTS Out” and click the “Add outgoing stream” Button, then add like this. Make sure you select you input stream as video and audio source.

Next we continue our setup in PLAYDECK. Got to the Stream Output Settings and change the Stream URL to “udp://127.0.0.1:5001”.

INFO: You can pick any preferred Video Codec. SCTE-35 will always be send. In this case I picked H.264 to let my NVIDIA GPU do the encoding, which will lower my CPU usage.

INFO: Please note, that PLAYDECK is not capable to directly stream HLS. If you select “Apple HTTP Live Streaming” as Streaming Format, the output will be written to a file. You therefore need to specify a file target as “Stream URL” e.g. “c:\Users\Public\Documents\stream.m3u8”. Then use that File to stream using any Streaming Server. PLAYDECK is not able to write HLS SCTE Tags into the HLS Manifest file (the *.3u8 file).

Next we want PLAYDECK to automatically send SCTE, not just via a Button, but Clip related. So we insert any Clip and click the COMMANDS Icon in the Toolbar, then add a new Command, select PLAY TIME 0, then insert the SCTE-35 Sample:

INFO: You can also add SCTE Marker to Blocks, Overlays and Action Buttons.

Now let’s get things rolling: CUE and PLAY the Clip and start the Stream in the PLAYDECK Settings. Hop over to the WMSPanel and open from the Menu “Nimble Streamer” the option “Live Streams”. You will now see 1 running Live stream. Click on it and pick the question mark on the far right like this.

From the list of “URLs to play” select the one with the “playlist.m3u8” ending and click “Copy”. Now paste this URL into any Browser, that has an HLS Player integrated or installed. For this example we use the CHROME Browser with the following HSL Player Extension:
https://chromewebstore.google.com/detail/hls-player-m3u8-streaming/eakdijdofmnclopcffkkgmndadhbjgka

Once you posted that URL into CHROME, you will see your PLAYDECK stream playing immediately. Now let me show you how to monitor your SCTE Marker. In Chrome press F12 to open the Developer Tools. On top click the “Network” Tab. You will now see several “chunks.m3u8”, which are part of you stream. Click on one of the Chunk files (also called HLS Manifest) and select “Preview” next to it. You will now see the HLS SCTE Tag. If it isn’t there, click on another chunk, as we send the SCTE only on Clip Start.

That’s it! We reached our Test Goals. Upcoming are more information which might be relevant to dig into.


Additional Information

Logging in PLAYDECK

We log Incoming and Outgoing SCTE Tags separately. This gives you also the opportunity to test your outgoing SCTE by simply Looping your Output to an Input (SDI as well as Streams), and let PLAYDECK detect your SCTE. You can open the Log Files via the Main Menu:


Logging in Nimble Streamer

If anything goes wrong or doesn’t happen as expected, a good start is to review the Nimble Log Files. The Log can be found here on Windows:
c:\Program Files\Nimble Streamer\log

Logging is enabled by default in the Nimble Trial addition, but in case you need to activate it, here are the flags for the “nimble.conf”.

log_access = file
logging = debug

Now open the log file and scan for “SCTE”. You might see something like this, which indicates you have a typo in your SCTE Marker in PLAYDECK:

[SCTE35] unsupported splice command type=6 for [mynewapp/mynewstream]

If your SCTE Marker parsed successful in Nimble, it will look like this:

[SCTE35] splice_insert: event_id=4157 oon=1 immediate=1 pts_adjustment=0 pts=0 actual_pts=202593600 duration=2707200 data=0xfc....



Tool: TSDuck

This is a collection of tools and plugins with a large library to manipulate MPEG transport streams. With this you would be able to insert SCTE Marker outside of PLAYDECK based on an algorithm or other complex logic.

https://tsduck.io/


Tool: x9k3

This tool can also convert SCTE-35 Marker in UDP Streams or MPEG-TS Files into HLS SCTE Tags. This allows you to install a streaming server, which does not have automatic SCTE-35 to HLS conversion.

https://github.com/futzu/x9k3

Dante Virtual Soundcard


If you don’t know DVS yet: It’s an Audio connection system for Ethernet (LAN).
https://www.getdante.com/products/software-essentials/dante-virtual-soundcard/

You can use DVS via ASIO or WDM:

  • With ASIO you can transmit up to 64 Audio Channel across all PLAYDECK output channel.
    It is the recommended method to use DVS with PLAYDECK.
  • With WDM you can transmit up 16 Audio Channel with one Stereo Pair per PLAYDECK output channel.


In this article:
DVS via ASIO 
DVS via WDM
Troubleshooting


DVS via ASIO

Start the ASIO Device by opening DVS, selecting ASIO and click START:

You can select the ASIO Device in PLAYDECK now:

PLAYDECK will now start to send all Audio Channel you have selected for that Output Channel, which can be up to 32 Audio Channel:

To use the ASIO Device for more than one Output Channel, you need to activate ASIO Device Splitting:

You will now receive multiple ASIO Devices, so you can assign one Device per PLAYDECK Output Channel:

The Splitting will be done by the Audio Channel you selected per Output Channel. So in the above example, we have set PLAYDECK Output Channel 1 and 2 to 8 Audio Channel and all other Output Channel to 2 Audio Channel.


DVS via WDM

Start the WDM Driver by opening DVS, selecting WDM and clicking on START:

This is the product page:
https://www.audinate.com/products/software/dante-virtual-soundcard

Once you installed DVS on the PLAYDECK machine, select WDM as Audio Interface and START:

You can now assign on DVS Audio Device (Stereo Pair) per PLAYDECK Output Channel:

Only the first to Audio Channel of that Output Channel are send, so make sure to have set your Audio Channel to 2:


Troubleshooting

Stuttering Video

If you assigned DANTE to the Channel in PLAYDECK and your Playback does not start or stutters very slow: You need DANTE CLOCK in your Network.

The Playout in PLAYDECK will not continue, unless the DANTE CLOCK is triggering the Playout. This behaviour CAN NOT be avoided.

Most Audio Mixer, which support DVS, will have a Clock integrated. Maybe it needs to be activated. Please also watch this Official Video from Dante for Dante clocking.

You can also create an artificial DANTE CLOCK by installing DANTE VIA on a SECOND PC in the Network (cant be installed on the same System as PLAYDECK). Once installed, it will automatically designate itself as the Leader Clock and connect to the DVS by itself without further user intervention.

hat everything is working as expected. It is simply a controlling and reporting tool:

If everything is setup correctly, you will see a GREEN LIGHT in the bottom right corner, indicating that your DVS is Clock-enabled and ready to use in PLAYDECK.

Once you see this GREEN LIGHT, PLAYDECK will now play all Clips correctly.


Bad Audio Quality

This most likely happens with the WDM Driver and different Audio Settings. Make sure to adjust the PLAYDECK Channel Audio Setting and DVS Audio Device Setting to the same Format. This avoids transcoding auf Audio and will result in a higher overall Audio Quality.



Audio Channel Mixing and Routing

If you work with Multichannel Audio, you might have to mix down your Audio Channel. See this article for how to work with multichannel audio.

Internal and External Keying

PLAYDECK supports both Internal and External Keying, given that the Output card supports it too. You can also output the key or fill signal seperatly.


Internal Keying

In Internal Keying mode, PLAYDECK will superimpose the video over an incoming signal on the same card:

Lets take the Decklink Duo 2 for example: It has 4 SDI Ports. We need to tell the Card, which 2 Ports will be used for Internal Keying with the help of Desktop Video Setup (Blackmagic’s own Setup-App):

The Decklink will now operate like this:

If we start PLAYDECK now, the INTERNAL Option becomes selectable as Device Output:

Once you activate the Device for Keying, PLAYDECK will automatically change your Background to TRANSPARENT and your Color Space to ARGB32 (to support Alpha Channel):

The Image shows PLAYDECK Overlays Sample: Create Overlay > HTML > Screen-Title.html.


External Keying

In External Keying mode, PLAYDECK generates both Fill and Key signals and the keying is made by an external keyer:

Lets take the Decklink Duo 2 for example: It has 4 SDI Ports. We need to tell the Card, which 2 Ports will be used for External Keying with the help of Desktop Video Setup (Blackmagic’s own Setup-App):

The Decklink will now operate like this:

If we start PLAYDECK now, the EXTERNAL Option becomes selectable as Device Output:

Once you activate the Device for Keying, PLAYDECK will automatically change your Background to TRANSPARENT and your Color Space to ARGB32 (to support Alpha Channel):

The Image shows PLAYDECK Overlays Sample: Create Overlay > HTML > Screen-Title.html.

Supported Input/Output Devices


We basically support all cards of the following manufacturers, since we always include the latest drivers. But because of the vast amount of cards out there, we only tested the most common ones.


Blackmagic Design

Important: Needs Version 14.5+ of Blackmagic Desktop Video Setup.

  • DeckLink 4K Extreme 12G
  • DeckLink 8K Pro
  • DeckLink Duo 2
  • Intensity Pro 4K
  • DeckLink Mini Monitor / Mini Recorder
  • DeckLink Quad 1 / 2 / HDMI Recorder
  • DeckLink SDI 4K
  • DeckLink Studio 2 / 4K
  • Ultra Studio HD Mini / 4K Mini / 4K Extreme 3 / Monitor 3G
  • DeckLink IP/SDI HD

AJA

  • Corvid 24 R1
  • Corvid 44
  • Corvid 88
  • KONA LHi
  • KONA IP

Deltacast

  • DELTA-3G-e 22
  • DELTA-3G-elp-d 8c
  • DELTA-3G-elp-key 11
  • DELTA-ip-ST2110

Bluefish444

  • Epoch 4K Neutron
  • Epoch 4K Supernova S+
  • Epoch Neutron
  • Epoch Supernova CG
  • KRONOS K8

DekTec

  • DTA-2144B

Magewell

  • Pro Capture Quad HDMI
  • Pro Capture Quad SDI

Osprey

  • Osprey 915
  • Osprey 925
  • Osprey 927
  • Osprey 935
  • Osprey 945
  • Osprey 914
  • Osprey 924
  • Osprey 944
  • Osprey 1214
  • Osprey 1215
  • Osprey 1225
  • Osprey 1227
  • Osprey 1245
  • Osprey 1285
  • Osprey M15
  • Osprey M14
  • Osprey M24
  • Osprey M25

Stream Labs

  • Alpha HD
  • MH4LM
  • MS4
  • MSP2

Yuan

  • SC550N1

Setup RustDesk unattended Access for Remote Support


RustDesk is a free Remote Destop Software, which we use to login to remote systems. The main advantage of RustDesk over other Remote Desktop Connections is, that is does interfere with installed GPUs (eg. installing a Virtual GPU), therefore not interfering with PLAYDECK during Remote Access.


1. To get started, download our customized RustDesk from our website. This version will use our private RustDesk server (and not the public server) to protect your data and improve the connection speed.
https://get.remote-joy-event-media.de/rustdesk.exe

2. Once you start RustDesk for the first time, you will need to install it. Please deactivate “Install virtual display driver”, which might interfere with PLAYDECK.


3. After re-starting RustDesk, you will not need to activate “Start Service”. This is important to elevate priviliges to e.g. open the device manager. After that you need to setup a permanent password: Click on the Edit Icon next to “One-time Password”.


4. Then click on “Unlock Security Settings” and scroll down.


5. Please send us your ID together with your permanent password to [email protected]


6. (Optional) If possible, please start RustDesk on a secondary PC (No need to install) and test the connection to the System you have setup for remote support. Now thru this remote connection, on the secondary system, please try to:

– Open Device Manager
– Open Task Manager
– Open NVidia Panel
– Copy any File to this Folder: c:\Program Files (x86)\JoyEventMedia\Playdeck\

These tests make sure, that all needed support actions can be done remotely. If is likely, that any Anti-Malware or other Protection software breaks the connection. In that case please de-activate those Tools temporarily for the remote support session.

Multichannel Audio and Mixing

PLAYDECK support 32 Audio Channel per Output Channel. You can pass-thru Audio Channel (via SDI, NDI, Streams, ASIO), Mix-down to Stereo/Mono or Mix-up to Multichannel. Please note, that we have a sperate Post for Dante Virtual Soundcard.


Pass-thru

Enable Multichannel Audio by simply setting more than 2 Audio Channel in your Output Channel Settings. In this example we set 16 Audio Channel, as this is the native number of Audio Channel for SDI Output Cards:

Now you are good to go already. Your VU Meter will switch automatically to 16 Audio Channel:

Multichannel Audio is not also active for all Inputs and Outputs: SDI, NDI, Streams. You can check, if you click PREVIEW after activating your Device. All Previews have VU Meter as Overlays:

Here is another Example for Input Preview:


Mix-down

If you have Multichannel-Audio Content (or SDI Inputs) and want to Mix-down your Audio to MONO/STEREO, you would also need to increase the Audio Channel. In this case we use 16. This is important to tell PLAYDECK to process 16 Audio Channel (from Source eg SDI), otherwise all Audio Channel above 2 would be CUT/SILENT:

You can now select different ways to Mix-down your Audio. Please note, that there are seperate Settings for CHANNEL (Clips, Input Streams) and INPUTS (Device Input):


Multiple Audio Tracks

If your File has more than one Audio Tracks, you can switch the Audio Tracks by right-clicking the File and selecting AUDIO TRACKS:

To play ALL Audio Tracks at once, select ALL AUDIO TRACKS. Alle Audio Channel will be concatenated. In our example this would result in 6 Audio Channel for Output. So make sure to set your Channel to 8 Audio Channels, otherwise everything above 2 Channel will not be processed:

Note: Use any of the other Mixing Options to Mix-down to STEREO or similar.


Custom Mixing

For more advanced Mixing, you can click EDIT under MIXING SETTINGS. In this example we Mix-down 16 incoming Audio Channel to 4 outgoing Audio Channel. Please note, that there are seperate Settings for CHANNEL (Clips, Input Streams) and INPUTS (Device Input):

You can refine your Mixing even more by moving to the Content Level: Right-click any Playlist Item and select AUDIO CHANNEL MAPPING:

Video from/to vMix

The best way to connect vMix with PLAYDECK (both ways) is NDI. Multichannel Audio is also fully supported.


Send Video from vMix to PLAYDECK

You only need to activate NDI as External Output like this:

PLAYDECK Professional Video Playback Playout Software for Windows * Send and Receive Video to and from vMix
PLAYDECK Professional Video Playback Playout Software for Windows * Send and Receive Video to and from vMix


Send Video from PLAYDECK to vMix

Activate NDI Output in PLAYDECK and add the NDI as new Source in vMix like this:

PLAYDECK Professional Video Playback Playout Software for Windows * Send and Receive Video to and from vMix
PLAYDECK Professional Video Playback Playout Software for Windows * Send and Receive Video to and from vMix

Video from/to OBS Studio

The best way to connect OBS with PLAYDECK (both ways) is NDI. Multichannel Audio is also fully supported.

Since OBS does does not deliver NDI out of the box, you need to install an additional PlugIn, which is a quick and easy process. Download the PlugIn here (scroll down and click on “distroav-6.0.0-windows-x64-Installer.exe”). It is installed like any other Windows application via Installer.


Send Video from OBS to PLAYDECK

The NDI PlugIn inserts a new Option into the Tools Menu. Pick NDI Output and activate it:

PLAYDECK Professional Video Playback Playout Software for Windows * Send and Receive Video to and from OBS
PLAYDECK Professional Video Playback Playout Software for Windows * Send and Receive Video to and from OBS


Send Video from PLAYDECK to OBS

Activate NDI Output in PLAYDECK. The OBS NDI PlugIn inserts a new NDI Source, which you can add to your OBS Scene like this:

PLAYDECK Professional Video Playback Playout Software for Windows * Send and Receive Video to and from OBS
PLAYDECK Professional Video Playback Playout Software for Windows * Send and Receive Video to and from OBS

Amazon EC2 Installation

PLAYDECK supports most Amazon EC2 server instances and the NVidia GPU Power they provide. This allows you to setup a cloud based infrastructure for NDI transport or other purposes.

We assume, you have a Amazon AWS Account and basic knowledge of EC2.

First, you pick a new EC2 instance, which supports a PLAYDECK installation:
Windows Server with a virtual NVIDIA GPU and pre-installed NVIDIA driver:
https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/install-nvidia-driver.html#preinstalled-nvidia-driver

A typical instance would be “Windows 2019 / g4dn.xlarge” – It has a Tesla virtual NVIDIA GPU and good enough Specs to run PLAYDECK: 16 vCPUs (Intel Xeon), 64GB RAM, 1 vGPU (NVidia T4) with 16GB GPU RAM.

Now install the Instance via those Links or your EC2 Management Console.

To connect to the instance via RDP you first have to open Port 3389 in the Instance Security Settings.

Once connected, you find yourself unable to download anything via the Browser. Therefore enable Downloads like this: START Menu > Server Manager > Local Server > IE Enhanced Security Configuration > Off

Now download and install PLAYDECK as usual:
https://playdeck.tv/download/

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