This article will show how to use Commands to control your Playout.
Example: CUE+PLAY multiple Channel
We want to create an Action Button, which will CUE several Output Channel and PLAY them simultaneously (almost synced).
Create a new Action Button by clicking on it and select COMMANDS, then EDIT COMMANDS:

Add this Line for the first Click (ACTION START).
<cue|1|1><cue|2|1><cue|3|1><cue|4|1>
This will cue the first Clip if Channel 1-4:

Add this Line for the second Click (ACTION END).
<pause|1><pause|2><pause|3><pause|4>
This will un-pause Channel 1-4 and send the CUE into PLAY:

Lets test our new Button: Add a Clip to Channel 1-4 then press the Action Button. Not wait, until all Channel turn GREEN, indicating the Clip has been CUE’d:

Then press the Action Button again to start playback of all channel.
List of all Commands and where to add them
The List of all Commands can be quickly opened over PLAYDECK’s Main Menu:

Commands can be added to:
- Action Buttons (Start, End)
- Overlay Button (Start, End)
- Clips (Any Time)
- Blocks (Start, End)
Mostly via this Icon:

Send Commands from other Apps
We have a sparate article on how to control PLAYDECK with Companion.
But what, if it is not Companion, but a different 3rd party App? First, you would need to enable TCP Commands. This will open PLAYDECK up to receive and execute Commands from external sources:

In your 3rd party app, connect to PLAYDECK via TCP and send one or multiple Commands. In this Sample we use Hercules to send a Command, which will start Streams 1 and 2:
