{"id":90038,"date":"2026-09-27T04:21:40","date_gmt":"2026-09-27T02:21:40","guid":{"rendered":"https:\/\/playdeck.tv\/?p=90038"},"modified":"2026-10-01T02:40:50","modified_gmt":"2026-10-01T00:40:50","slug":"scte-triggers","status":"publish","type":"post","link":"https:\/\/playdeck.tv\/de\/scte-triggers\/","title":{"rendered":"Werbeunterbrechungen ab eingehendem SCTE starten"},"content":{"rendered":"<p class=\"wp-block-paragraph\">PLAYDECK kann SCTE-Marker mit Clip- und Block-Befehlen senden. Au\u00dferdem kann es&nbsp;<em>H\u00f6r mal zu<\/em>&nbsp;bei eingehenden SCTE-35- oder SCTE-104-Signalen und springt in einen Break-Block, wenn ein Marker \u00fcbereinstimmt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Das ist n\u00fctzlich, wenn ein vorgelagerter Encoder, eine Automatisierung oder ein anderer PLAYDECK-Kanal das OUT-Cue ausl\u00f6st \u2013 und Sie m\u00f6chten, dass Ihr Werbeblock automatisch startet und nach Ende der Werbepause wieder zur\u00fcckkehrt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Sie ben\u00f6tigen eine SCTE-Lizenz. Der Block muss ein&nbsp;<strong>Block unterbrechen<\/strong>&nbsp;(Blockende \u2192 Pause), damit PLAYDECK wei\u00df, an welcher Stelle nach den Werbeanzeigen fortgesetzt werden soll.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>In diesem Artikel:<\/strong><br>\u2192 <a href=\"#editor\" data-type=\"internal\" data-id=\"#editor\">\u00d6ffnen Sie den SCTE-Trigger-Editor<\/a><br>\u2192 <a href=\"#matching\" data-type=\"internal\" data-id=\"#matching\">So funktioniert das Matching<\/a><br>\u2192 <a href=\"#modes\" data-type=\"internal\" data-id=\"#modes\">Modi f\u00fcr die Blockdauer<\/a><br>\u2192 <a href=\"#recipe\" data-type=\"internal\" data-id=\"#recipe\">Schnellrezept (typischer FAST-\/Server-Befehl)<\/a><br>\u2192 <a href=\"#related\" data-type=\"internal\" data-id=\"#related\">Verwandte Themen<\/a><\/p>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-90038_4710a3-a7 .kt-block-spacer{height:60px;}.wp-block-kadence-spacer.kt-block-spacer-90038_4710a3-a7 .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:100%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-90038_4710a3-a7\" id=\"editor\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><hr class=\"kt-divider\"\/><\/div><\/div>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>\u00d6ffnen Sie den SCTE-Trigger-Editor<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">W\u00e4hlen Sie die \u00dcberschrift \u201eBreak Block\u201c aus und \u00f6ffnen Sie <strong>SCTE-Trigger bearbeiten<\/strong> (Die Wiedergabeliste zeigt einen kleinen SCTE-\/\ud83d\udd3d-Hinweis an, wenn Trigger gespeichert werden).<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"1580\" height=\"964\" src=\"https:\/\/playdeck.tv\/wp-content\/uploads\/image-596.png\" alt=\"\" class=\"wp-image-90088\" style=\"aspect-ratio:1.6390243902439023;width:800px;height:auto\" srcset=\"https:\/\/playdeck.tv\/wp-content\/uploads\/image-596.png 1580w, https:\/\/playdeck.tv\/wp-content\/uploads\/image-596-300x183.png 300w, https:\/\/playdeck.tv\/wp-content\/uploads\/image-596-768x469.png 768w, https:\/\/playdeck.tv\/wp-content\/uploads\/image-596-1536x937.png 1536w, https:\/\/playdeck.tv\/wp-content\/uploads\/image-596-18x12.png 18w, https:\/\/playdeck.tv\/wp-content\/uploads\/image-596-600x366.png 600w, https:\/\/playdeck.tv\/wp-content\/uploads\/image-596-98x60.png 98w, https:\/\/playdeck.tv\/wp-content\/uploads\/image-596-148x90.png 148w\" sizes=\"(max-width: 1580px) 100vw, 1580px\" \/><\/figure>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-90038_07b29b-4b .kt-block-spacer{height:60px;}.wp-block-kadence-spacer.kt-block-spacer-90038_07b29b-4b .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:100%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-90038_07b29b-4b\" id=\"matching\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><hr class=\"kt-divider\"\/><\/div><\/div>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>So funktioniert das Matching<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Jeder Trigger verf\u00fcgt \u00fcber:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>SCTE OUT \u2013 Diesen Block abspielen<\/strong>&nbsp;\u2014 Muster, die den Break ausl\u00f6sen<\/li>\n\n\n\n<li><strong>SCTE IN \u2013 Zur\u00fcck<\/strong>&nbsp;\u2014 optionale Muster, die den Break vorzeitig beenden (je nach Dauer-Modus)<\/li>\n\n\n\n<li><strong>Blockdauer<\/strong>&nbsp;\u2014 wie lange die Pause dauert, bevor es zur\u00fcckgeht<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><br>Setzen&nbsp;<strong>eine \u00dcbereinstimmungszeichenfolge pro Zeile<\/strong>. Jede nicht leere Zeile muss im eingehenden Markertext vorkommen (<strong>Alle Zeilen = UND<\/strong>). Beispiele f\u00fcr SCTE-35 \/ SCTE-104 (und Varianten der Dauer) finden Sie im Dialogfeld \u2013 nutzen Sie diese als Ausgangspunkt und passen Sie sie anschlie\u00dfend an die tats\u00e4chlichen Daten Ihres Feeds an.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Tipp:<\/strong> \u00f6ffnen<strong>&nbsp;Protokolle \u2192 SCTE<\/strong>&nbsp;w\u00e4hrend des Testens.&nbsp;<code>&lt;&lt;<\/code>&nbsp;zeigt, was PLAYDECK tats\u00e4chlich erhalten hat \u2013 kopieren Sie die charakteristischen Fragmente in Ihre Suchzeilen.<\/p>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-90038_36ef20-09 .kt-block-spacer{height:60px;}.wp-block-kadence-spacer.kt-block-spacer-90038_36ef20-09 .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:100%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-90038_36ef20-09\" id=\"modes\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><hr class=\"kt-divider\"\/><\/div><\/div>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Modi f\u00fcr die Blockdauer<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Modus<\/th><th class=\"has-text-align-left\" data-align=\"left\">Was passiert?<\/th><\/tr><\/thead><tbody><tr><td class=\"has-text-align-left\" data-align=\"left\"><strong>Auf SCTE IN warten<\/strong><\/td><td class=\"has-text-align-left\" data-align=\"left\">OUT l\u00f6st den Break aus. Kehre zur\u00fcck, sobald ein IN-Muster \u00fcbereinstimmt. Du musst \u201ePattern IN\u201c festlegen.<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><strong>Dauer ab SCTE OUT<\/strong><\/td><td class=\"has-text-align-left\" data-align=\"left\">OUT l\u00f6st die Pause aus. Die Wiedergabe wird nach der in diesem OUT-Marker enthaltenen \u201eBreakDuration\u201c (oder einer entsprechenden Angabe) fortgesetzt. Wird keine Dauer gefunden, wartet PLAYDECK stattdessen auf IN (sofern Sie einen solchen Marker gesetzt haben).<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><strong>Feste Laufzeit<\/strong><\/td><td class=\"has-text-align-left\" data-align=\"left\">OUT l\u00f6st die Pause aus. Nach Ablauf der von Ihnen eingegebenen Zeit (HH:MM:SS) kehren Sie zur\u00fcck.<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><strong>Spiele bis zum Ende des Blocks<\/strong><\/td><td class=\"has-text-align-left\" data-align=\"left\">OUT l\u00f6st den Break aus. Kehre zur\u00fcck, wenn der Break-Block normal beendet ist (das gleiche Prinzip wie bei einem geplanten\/aktionsbasierten Break, der sein Ende erreicht).<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Wenn OUT ausgel\u00f6st wird, merkt sich PLAYDECK den gerade abgespielten Clip und springt in den Break. \u201eReturn\u201c nutzt diese gespeicherte Position (\u00fcber die Einstellung \u201eAfter Break\u201c des Breaks bzw. den normalen R\u00fcckweg).<\/p>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-90038_a18e1a-04 .kt-block-spacer{height:60px;}.wp-block-kadence-spacer.kt-block-spacer-90038_a18e1a-04 .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:100%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-90038_a18e1a-04\" id=\"recipe\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><hr class=\"kt-divider\"\/><\/div><\/div>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Schnellrezept (typischer FAST-\/Server-Befehl)<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Befehle f\u00fcr Clips\/Bl\u00f6cke\/Aktionen<\/strong>&nbsp;=&nbsp;<em>senden<\/em>&nbsp;SCTE (<code>&gt;&gt;<\/code>&nbsp;(im Protokoll). Siehe die Artikel zu SCTE-35 \/ SCTE-104.<\/li>\n\n\n\n<li><strong>SCTE-Trigger bei einem Break-Block<\/strong>&nbsp;=&nbsp;<em>reagieren<\/em>&nbsp;auf eingehende Marker (<code>&lt;&lt;<\/code>) und steuern die Wiedergabe.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><br>Beide k\u00f6nnen im selben Projekt verwendet werden. Ein \u201eBreak\u201c kann weiterhin ausgehende SCTE-Befehle am Anfang und am Ende ausf\u00fchren, wenn Ihr Packager ebenfalls Marker ben\u00f6tigt.&nbsp;<em>aus<\/em>&nbsp;PLAYDECK.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">F\u00fcr Live-Uploads, die auch nach dem \u201eBreak\u201c weiterlaufen sollen, verwenden Sie einen permanenten Kanaleingang (keine Playlist-Stream-URL) \u2014 <a href=\"https:\/\/playdeck.tv\/de\/ad-breaks\/\" data-type=\"link\" data-id=\"https:\/\/playdeck.tv\/ad-breaks\/\">siehe Werbepausen<\/a> \u2192&nbsp;<em>Einlesen \u2192 Anzeigen \u2192 R\u00fcckgabe<\/em>.<\/p>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-90038_e96cf7-66 .kt-block-spacer{height:60px;}.wp-block-kadence-spacer.kt-block-spacer-90038_e96cf7-66 .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:100%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-90038_e96cf7-66\" id=\"related\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><hr class=\"kt-divider\"\/><\/div><\/div>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Verwandte Themen<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Artikel<\/th><th class=\"has-text-align-left\" data-align=\"left\">Thema<\/th><\/tr><\/thead><tbody><tr><td class=\"has-text-align-left\" data-align=\"left\"><a href=\"https:\/\/playdeck.tv\/de\/cc-scte\/\">Untertitel &amp; SCTE \u2013 \u00dcberblick<\/a><\/td><td class=\"has-text-align-left\" data-align=\"left\">Vollst\u00e4ndige Matrix, Dom\u00e4nen, Einbettungsflags<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><a href=\"https:\/\/playdeck.tv\/de\/scte-35\/\">SCTE-35 an einen Stream-Server senden<\/a><\/td><td class=\"has-text-align-left\" data-align=\"left\">UDP\/SRT\/DVB, Nimble, HLS<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><a href=\"https:\/\/playdeck.tv\/de\/cc-subtitles\/\">Untertitel &amp; Bildunterschriften<\/a><\/td><td class=\"has-text-align-left\" data-align=\"left\">CC-Einbrennen \/ Durchschleifen<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><a href=\"https:\/\/playdeck.tv\/de\/recording-cc-scte\/\">Aufzeichnung von CC und SCTE<\/a><\/td><td class=\"has-text-align-left\" data-align=\"left\">MKV vs. TS, Sidecars, Wiedergabeproben<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><a href=\"https:\/\/playdeck.tv\/de\/scte-triggers\/\" data-type=\"link\" data-id=\"https:\/\/playdeck.tv\/scte-triggers\/\">Verwendung von SCTE-104 \u00fcber SDI<\/a><\/td><td class=\"has-text-align-left\" data-align=\"left\">SDI-VANC-Marker<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>","protected":false},"excerpt":{"rendered":"<p>PLAYDECK kann SCTE-Marker mit Clip- und Block-Befehlen senden. Es kann au\u00dferdem auf eingehende SCTE-35- oder SCTE-104-Signale achten und zu einem Break-Block springen, wenn ein Marker \u00fcbereinstimmt. Das ist n\u00fctzlich, wenn ein vorgelagerter Encoder, eine Automatisierung oder ein anderer PLAYDECK-Kanal ausgel\u00f6st wird \u2026 <a class=\"kt-excerpt-readmore more-link\" href=\"https:\/\/playdeck.tv\/de\/scte-triggers\/\" aria-label=\"Werbeunterbrechungen ab eingehendem SCTE starten\">Weiterlesen<\/a><\/p>","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"kt_blocks_editor_width":"","_kad_blocks_custom_css":"","_kad_blocks_head_custom_js":"","_kad_blocks_body_custom_js":"","_kad_blocks_footer_custom_js":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-90038","post","type-post","status-publish","format-standard","hentry","category-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Start Ad Breaks from Incoming SCTE - PLAYDECK<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/playdeck.tv\/de\/scte-triggers\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Start Ad Breaks from Incoming SCTE - PLAYDECK\" \/>\n<meta property=\"og:description\" content=\"PLAYDECK can send SCTE markers with clip and block commands. It can also&nbsp;listen&nbsp;for incoming SCTE-35 or SCTE-104 and jump into a Break Block when a marker matches. That is useful when an upstream encoder, automation, or another PLAYDECK channel fires &hellip; Read More\" \/>\n<meta property=\"og:url\" content=\"https:\/\/playdeck.tv\/de\/scte-triggers\/\" \/>\n<meta property=\"og:site_name\" content=\"PLAYDECK\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/playdecktv\" \/>\n<meta property=\"article:published_time\" content=\"2026-09-27T02:21:40+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-10-01T00:40:50+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/playdeck.tv\/wp-content\/uploads\/image-596.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1580\" \/>\n\t<meta property=\"og:image:height\" content=\"964\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"WebAdmin\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Verfasst von\" \/>\n\t<meta name=\"twitter:data1\" content=\"WebAdmin\" \/>\n\t<meta name=\"twitter:label2\" content=\"Gesch\u00e4tzte Lesezeit\" \/>\n\t<meta name=\"twitter:data2\" content=\"3\u00a0Minuten\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/playdeck.tv\\\/scte-triggers\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/playdeck.tv\\\/scte-triggers\\\/\"},\"author\":{\"name\":\"WebAdmin\",\"@id\":\"https:\\\/\\\/playdeck.tv\\\/#\\\/schema\\\/person\\\/63a673a3fa358907dfc2bc57cc23f5b8\"},\"headline\":\"Start Ad Breaks from Incoming SCTE\",\"datePublished\":\"2026-09-27T02:21:40+00:00\",\"dateModified\":\"2026-10-01T00:40:50+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/playdeck.tv\\\/scte-triggers\\\/\"},\"wordCount\":527,\"publisher\":{\"@id\":\"https:\\\/\\\/playdeck.tv\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/playdeck.tv\\\/scte-triggers\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/playdeck.tv\\\/wp-content\\\/uploads\\\/image-596.png\",\"articleSection\":[\"Manual\"],\"inLanguage\":\"de\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/playdeck.tv\\\/scte-triggers\\\/\",\"url\":\"https:\\\/\\\/playdeck.tv\\\/scte-triggers\\\/\",\"name\":\"Start Ad Breaks from Incoming SCTE - 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PLAYDECK","og_description":"PLAYDECK can send SCTE markers with clip and block commands. 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