{"id":90038,"date":"2026-09-27T04:21:40","date_gmt":"2026-09-27T02:21:40","guid":{"rendered":"https:\/\/playdeck.tv\/?p=90038"},"modified":"2026-10-08T02:56:04","modified_gmt":"2026-10-08T00:56:04","slug":"scte-triggers","status":"publish","type":"post","link":"https:\/\/playdeck.tv\/de\/scte-triggers\/","title":{"rendered":"Werbeunterbrechungen ab eingehendem SCTE starten"},"content":{"rendered":"<p class=\"wp-block-paragraph\">PLAYDECK kann SCTE-Marker mit Clip- und Block-Befehlen senden. Au\u00dferdem kann es&nbsp;<em>H\u00f6r mal zu<\/em>&nbsp;bei eingehenden SCTE-35- oder SCTE-104-Signalen und springt in einen Break-Block, wenn ein Marker \u00fcbereinstimmt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Das ist n\u00fctzlich, wenn ein vorgelagerter Encoder, eine Automatisierung oder ein anderer PLAYDECK-Kanal das OUT-Cue ausl\u00f6st \u2013 und Sie m\u00f6chten, dass Ihr Werbeblock automatisch startet und nach Ende der Werbepause wieder zur\u00fcckkehrt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Sie ben\u00f6tigen eine SCTE-Lizenz. Der Block muss ein&nbsp;<strong>Block unterbrechen<\/strong>&nbsp;(Blockende \u2192 Pause), damit PLAYDECK wei\u00df, an welcher Stelle nach den Werbeanzeigen fortgesetzt werden soll.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>In diesem Artikel:<\/strong><br>\u2192 <a href=\"#editor\" data-type=\"internal\" data-id=\"#editor\">\u00d6ffnen Sie den SCTE-Trigger-Editor<\/a><br>\u2192 <a href=\"#matching\" data-type=\"internal\" data-id=\"#matching\">So funktioniert das Matching<\/a><br>\u2192 <a href=\"#start\" data-type=\"internal\" data-id=\"#start\">Startzeit<\/a><br>\u2192 <a href=\"#modes\" data-type=\"internal\" data-id=\"#modes\">Modi f\u00fcr die Blockdauer<\/a><br>\u2192 <a href=\"#recipe\" data-type=\"internal\" data-id=\"#recipe\">Schnellrezept (typischer FAST-\/Server-Befehl)<\/a><br>\u2192 <a href=\"#related\" data-type=\"internal\" data-id=\"#related\">Verwandte Themen<\/a><\/p>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-90038_4710a3-a7 .kt-block-spacer{height:60px;}.wp-block-kadence-spacer.kt-block-spacer-90038_4710a3-a7 .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:100%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-90038_4710a3-a7\" id=\"editor\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><hr class=\"kt-divider\"\/><\/div><\/div>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>\u00d6ffnen Sie den SCTE-Trigger-Editor<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">W\u00e4hlen Sie die \u00dcberschrift \u201eBreak Block\u201c aus und \u00f6ffnen Sie <strong>SCTE-Trigger bearbeiten<\/strong> (Die Wiedergabeliste zeigt einen kleinen SCTE-Hinweis an, wenn Trigger gespeichert werden.).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Jeder Trigger verf\u00fcgt \u00fcber:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>SCTE OUT \u2013 Diesen Block abspielen<\/strong>\u00a0\u2014 Muster, die den Break ausl\u00f6sen<\/li>\n\n\n\n<li><strong>SCTE IN<\/strong> \u2014 Return \u2014 optionale Muster, die den Break vorzeitig beenden (abh\u00e4ngig vom Dauer-Modus)<\/li>\n\n\n\n<li><strong>Startzeit\u00a0<\/strong>\u2014 wenn der Break nach einem OUT-Spiel beginnt<\/li>\n\n\n\n<li><strong>Blockdauer<\/strong>\u00a0\u2014 wie lange die Pause dauert, bevor es zur\u00fcckgeht<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><br>Verwendung\u00a0<strong>SCTE-Protokolle<\/strong>\u00a0im Dialogfeld (oder\u00a0<strong>Protokolle \u2192 SCTE<\/strong>) w\u00e4hrend des Testens.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"1845\" height=\"1030\" src=\"https:\/\/playdeck.tv\/wp-content\/uploads\/image-614.png\" alt=\"\" class=\"wp-image-90166\" style=\"aspect-ratio:1.791283486605358;width:790px;height:auto\" srcset=\"https:\/\/playdeck.tv\/wp-content\/uploads\/image-614.png 1845w, https:\/\/playdeck.tv\/wp-content\/uploads\/image-614-300x167.png 300w, https:\/\/playdeck.tv\/wp-content\/uploads\/image-614-768x429.png 768w, https:\/\/playdeck.tv\/wp-content\/uploads\/image-614-1536x857.png 1536w, https:\/\/playdeck.tv\/wp-content\/uploads\/image-614-18x10.png 18w, https:\/\/playdeck.tv\/wp-content\/uploads\/image-614-600x335.png 600w, https:\/\/playdeck.tv\/wp-content\/uploads\/image-614-107x60.png 107w, https:\/\/playdeck.tv\/wp-content\/uploads\/image-614-161x90.png 161w\" sizes=\"(max-width: 1845px) 100vw, 1845px\" \/><\/figure>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-90038_07b29b-4b .kt-block-spacer{height:60px;}.wp-block-kadence-spacer.kt-block-spacer-90038_07b29b-4b .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:100%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-90038_07b29b-4b\" id=\"matching\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><hr class=\"kt-divider\"\/><\/div><\/div>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>So funktioniert das Matching<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Setzen\u00a0<strong>eine \u00dcbereinstimmungszeichenfolge pro Zeile<\/strong>\u00a0in den OUT- und IN-Memos. Jede nicht leere Zeile muss im eingehenden Markertext vorkommen (<strong>Alle Zeilen = UND<\/strong>). Leerzeichen und Anf\u00fchrungszeichen werden ignoriert. Im Dialogfeld finden Sie Beispiele f\u00fcr SCTE-35 \/ SCTE-104 (sowie Varianten der Dauer) \u2013 nutzen Sie diese als Ausgangspunkt und passen Sie sie anschlie\u00dfend an die tats\u00e4chlichen Daten Ihres Feeds an.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Die\u00a0<strong>Das OUT-Muster muss mit dem \u00fcbereinstimmen, was PLAYDECK tats\u00e4chlich empf\u00e4ngt<\/strong>. \u00d6ffnen\u00a0<strong>Protokolle \u2192 SCTE<\/strong>\u00a0w\u00e4hrend des Testens. Zeilen, die mit\u00a0<code>&lt;&lt;<\/code>\u00a0Zeige die Eingangs-Cue-Position an \u2013 kopiere charakteristische Fragmente in deine \u00dcbereinstimmungszeilen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Beispiele f\u00fcr Fragmente, die h\u00e4ufig abgeglichen werden:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>SCTE-35 sofort OUT:<\/strong>\u00a0SpliceInfoSection, SpliceInsert, outOfNetworkIndicator=\u201d1\u201d, spliceImmediateFlag=\u201c1\u201c<\/li>\n\n\n\n<li><strong>SCTE-35 IN:<\/strong>\u00a0SpliceInfoSection, SpliceInsert, outOfNetworkIndicator=\u201d0\u201c<\/li>\n\n\n\n<li><strong>SCTE-104 OUT\u00a0<\/strong>(dekodierte eingehende Daten, keine rohen Hex-Daten): SCTE-104, multiple_operation_message, opID 257, splice_insert_type 2<\/li>\n\n\n\n<li><strong>SCTE-35 \u2013 zeitgesteuerter Start mit ptsTime<\/strong>\u00a0(z. B. TimeSignal): SpliceInfoSection, TimeSignal, ptsTime<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><br>Falls Ihr OUT-Muster weiterhin\u00a0<code>spliceImmediateFlag=\"1\"<\/code>, ein Queue mit\u00a0<code>Flag=\"0\"<\/code>\u00a0oder ein\u00a0<strong>TimeSignal<\/strong>-Der \u201e-only\u201c-Marker wird niemals ausgel\u00f6st. Richten Sie das Muster immer an einem echten\u00a0<code>&lt;&lt;<\/code>\u00a0Zeile aus Ihrem Protokoll.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Trigger reagieren nur auf eingehende&nbsp;<code>&lt;&lt;<\/code>&nbsp;Hinweise, nicht um&nbsp;<code>&gt;&gt;<\/code>&nbsp;nur Zeilen senden. Bei einem Loopback-Test muss der empfangende Eingang den Datenstrom erkennen, der den Marker enth\u00e4lt.<\/p>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-90038_36ef20-09 .kt-block-spacer{height:60px;}.wp-block-kadence-spacer.kt-block-spacer-90038_36ef20-09 .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:100%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-90038_36ef20-09\" id=\"start\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><hr class=\"kt-divider\"\/><\/div><\/div>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Startzeit<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Wenn das OUT-Muster \u00fcbereinstimmt,\u00a0<strong>Startzeit<\/strong>\u00a0legt fest, wann der Break-Block tats\u00e4chlich beginnt.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Modus<\/th><th class=\"has-text-align-left\" data-align=\"left\">Was passiert?<\/th><\/tr><\/thead><tbody><tr><td class=\"has-text-align-left\" data-align=\"left\"><strong>Unmittelbar nach der Ankunft<\/strong><\/td><td class=\"has-text-align-left\" data-align=\"left\">Starte den Break, sobald das OUT-Muster \u00fcbereinstimmt (Standard).<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><strong>Verz\u00f6gerung ab SCTE-Cue (Pre-Roll \/ PTS \/ Zeitstempel)<\/strong><\/td><td class=\"has-text-align-left\" data-align=\"left\">Lies eine Startverz\u00f6gerung aus dem Cue aus (siehe unten). Wird nichts Verwertbares gefunden, startet PLAYDECK nun und schreibt einen Eintrag in das SCTE-Protokoll.<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><strong>Feste Verz\u00f6gerung (MM:SS:FF)<\/strong><\/td><td class=\"has-text-align-left\" data-align=\"left\">Warte nach dem Spiel so lange, dann fang an. FF wird wie die Sendedauer behandelt und dann unter Verwendung der Bildrate des Kanals angewendet.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h6 class=\"wp-block-heading\"><br>Verz\u00f6gerung ab SCTE-Cue \u2013 was wird gelesen<\/h6>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>SCTE-104<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>pre_roll_time<\/code>\u00a0in Millisekunden<\/li>\n\n\n\n<li>und\/oder\u00a0<code>&lt;timestamp><\/code>:\u00a0<code>Zeitart<\/code>\u00a0<strong>0<\/strong>\u00a0= jetzt verarbeiten;\u00a0<strong>1<\/strong>\u00a0= UTC (NTP);\u00a0<strong>2<\/strong>\u00a0= Wanduhr im VITC-Stil (Stunden \/ Minuten \/ Sekunden \/ Frames)<\/li>\n\n\n\n<li>Effektive Verz\u00f6gerung = Zeit bis zu diesem Zeitpunkt (sofern dieser noch in der Zukunft liegt)\u00a0<strong>plus<\/strong>\u00a0Pre-Roll<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><br><strong>SCTE-35<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>spliceImmediateFlag=\"1\"<\/code>\u00a0\u2192 Verz\u00f6gerung\u00a0<strong>0<\/strong>\u00a0(entspricht \u201esofort\u201c beim Start)<\/li>\n\n\n\n<li>ansonsten\u00a0<code>ptsTime<\/code>\u00a0\/\u00a0<code>pts_time<\/code>\u00a0(90-kHz-Programm-Takt), im Vergleich zum Stream-Takt auf dem\u00a0<strong>derselbe Rahmen<\/strong>\u00a0die den Sto\u00df weiterf\u00fchrte \u2192 Verz\u00f6gerung bis zu diesem Punkt (mit einer Sicherheitskappe)<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><br>Liegt der Zielzeitpunkt bereits in der Vergangenheit (VITC oder PTS), beginnt die Pause sofort.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Nicht jeder Sendepfad bewahrt\u00a0<code>ptsTime<\/code>\u00a0bei jeder Art von Cue. In der Produktion kommt es darauf an, ob Ihr\u00a0<code>&lt;&lt;<\/code>\u00a0Das Eingangs-Protokoll enth\u00e4lt noch\u00a0<code>ptsTime<\/code>\u00a0(oder 104 Pre-Roll \/ Zeitstempel).\u00a0<strong>TimeSignal<\/strong>\u00a0Markierungen, die Folgendes enthalten:\u00a0<code>ptsTime<\/code>\u00a0sind ein typischer Anwendungsfall f\u00fcr zeitgesteuerte SCTE-35-Starts.<\/p>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-90038_681edc-a5 .kt-block-spacer{height:60px;}.wp-block-kadence-spacer.kt-block-spacer-90038_681edc-a5 .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:100%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-90038_681edc-a5\" id=\"modes\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><hr class=\"kt-divider\"\/><\/div><\/div>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Modi f\u00fcr die Blockdauer<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Modus<\/th><th class=\"has-text-align-left\" data-align=\"left\">Was passiert?<\/th><\/tr><\/thead><tbody><tr><td class=\"has-text-align-left\" data-align=\"left\"><strong>Auf SCTE IN warten<\/strong><\/td><td class=\"has-text-align-left\" data-align=\"left\">OUT leitet den Break ein (nach\u00a0<strong>Startzeit<\/strong>). R\u00fcckgabe, wenn ein\u00a0<strong>IN<\/strong>\u00a0Muster\u00fcbereinstimmungen. Sie m\u00fcssen \u201ePattern IN\u201c festlegen.<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><strong>Dauer ab SCTE OUT (Pausendauer)<\/strong><\/td><td class=\"has-text-align-left\" data-align=\"left\">OUT l\u00f6st die Pause aus. R\u00fcckkehr nach Ablauf der in diesem OUT-Marker angegebenen Pausendauer: SCTE-35\u00a0<strong>Pausendauer<\/strong>\u00a0\/\u00a0<code>Dauer<\/code>\u00a0(90-kHz-Ticks) oder SCTE-104\u00a0<strong>Pausendauer<\/strong>\u00a0(Zehntelsekunden). Wird keine Dauer gefunden, weicht PLAYDECK auf das Warten auf IN aus (sofern Sie eines festgelegt haben).<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><strong>Feste Laufzeit<\/strong><\/td><td class=\"has-text-align-left\" data-align=\"left\">OUT l\u00f6st die Pause aus. Nach Ablauf der von Ihnen eingegebenen Zeit (HH:MM:SS) kehren Sie zur\u00fcck.<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><strong>Spiele bis zum Ende des Blocks<\/strong><\/td><td class=\"has-text-align-left\" data-align=\"left\">OUT l\u00f6st den Break aus. Kehre zur\u00fcck, wenn der Break-Block normal beendet ist (das gleiche Prinzip wie bei einem geplanten\/aktionsbasierten Break, der sein Ende erreicht).<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Ein\u00a0<strong>IN\u00a0<\/strong>\u201ematch\u201c kehrt immer vorzeitig zur\u00fcck und bricht einen laufenden Timer ab.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">St\u00f6\u00dfe ohne Pausendauer (zum Beispiel viele\u00a0<strong>TimeSignal<\/strong>(nur Marker) ben\u00f6tigen\u00a0<strong>Feste Laufzeit<\/strong>,\u00a0<strong>Auf SCTE IN warten<\/strong>, oder\u00a0<strong>Spiele bis zum Ende des Blocks<\/strong>\u00a0\u2014 andernfalls hat PLAYDECK keinen R\u00fcckweg und protokolliert dies.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Wenn OUT ausgel\u00f6st wird, merkt sich PLAYDECK den gerade abgespielten Clip und springt in den Break. \u201eReturn\u201c nutzt diese gespeicherte Position (\u00fcber die Einstellung \u201eAfter Break\u201c des Breaks bzw. den normalen R\u00fcckweg).<\/p>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-90038_a18e1a-04 .kt-block-spacer{height:60px;}.wp-block-kadence-spacer.kt-block-spacer-90038_a18e1a-04 .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:100%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-90038_a18e1a-04\" id=\"recipe\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><hr class=\"kt-divider\"\/><\/div><\/div>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Schnellrezept (typischer FAST-\/Server-Befehl)<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Befehle<\/strong>\u00a0auf Clips\/Bl\u00f6cke\/Aktionen =\u00a0<strong>senden<\/strong>\u00a0SCTE (<code>>><\/code>\u00a0(im Protokoll). Siehe die Artikel zu SCTE-35 \/ SCTE-104.<\/li>\n\n\n\n<li><strong>SCTE-Trigger<\/strong>\u00a0auf einem Break-Block =\u00a0<strong>reagieren<\/strong>\u00a0auf eingehende Marker (<code>&lt;&lt;<\/code>) und steuern die Wiedergabe.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><br>Beide k\u00f6nnen im selben Projekt verwendet werden. Ein \u201eBreak\u201c kann weiterhin ausgehende SCTE-Befehle am Anfang und am Ende ausf\u00fchren, wenn Ihr Packager ebenfalls Marker ben\u00f6tigt.\u00a0<strong>aus<\/strong>\u00a0PLAYDECK.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">F\u00fcr Live-Uploads, die auch nach dem \u201eBreak\u201c weiterlaufen sollen, verwenden Sie einen permanenten Kanal-Eingang (keine Playlist-Stream-URL) \u2013 siehe <a href=\"https:\/\/playdeck.tv\/de\/ad-breaks\/#checklist\" data-type=\"link\" data-id=\"https:\/\/playdeck.tv\/ad-breaks\/#checklist\">Werbeunterbrechungen<\/a>. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Typische Konfigurationen<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Der Server sendet\u00a0<strong>sofort SCTE-35 OUT<\/strong>\u00a0\u2192\u00a0<strong>Startzeit<\/strong>: Unmittelbar nach der Ankunft;\u00a0<strong>Dauer<\/strong>: von SCTE OUT oder Fest \/ Auf IN warten<\/li>\n\n\n\n<li><strong>SCTE-104<\/strong>\u00a0mit Pre-Roll oder Zeitstempel \u2192\u00a0<strong>Startzeit<\/strong>: Verz\u00f6gerung ab SCTE-Cue;\u00a0<strong>Dauer<\/strong>\u00a0nach Bedarf<\/li>\n\n\n\n<li><strong>SCTE-35<\/strong>\u00a0mit\u00a0<code>ptsTime<\/code>\u00a0in der Eingangswarteschlange \u2192\u00a0<strong>Startzeit<\/strong>: Verz\u00f6gerung ab SCTE-Cue; das OUT-Muster muss mit diesem Cue \u00fcbereinstimmen (nicht nur\u00a0<code>Flag=\"1\"<\/code>);\u00a0<strong>Dauer<\/strong>\u00a0Oft \u201eFixed\u201c oder \u201eWait for IN\u201c, wenn der Marker keine Pausendauer hat<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><br><strong>W\u00e4hrend des Testens<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>>><\/code>\u00a0im Protokoll = es wurde etwas gesendet<\/li>\n\n\n\n<li><code>&lt;&lt;<\/code>\u00a0= PLAYDECK hat ein Signal erhalten<\/li>\n\n\n\n<li><code>OUT\/VERZ\u00d6GERUNG<\/code>,\u00a0<code>AUS\/SPIEL<\/code>,\u00a0<code>START\/ABSPIELEN<\/code>,\u00a0<code>EINGANG\/R\u00dcCKSENDUNG<\/code>,\u00a0<code>TIMER\/ZUR\u00dcCK<\/code>\u00a0= Ausl\u00f6seaktionen<\/li>\n<\/ul>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-90038_e96cf7-66 .kt-block-spacer{height:60px;}.wp-block-kadence-spacer.kt-block-spacer-90038_e96cf7-66 .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:100%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-90038_e96cf7-66\" id=\"related\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><hr class=\"kt-divider\"\/><\/div><\/div>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Verwandte Themen<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Artikel<\/th><th class=\"has-text-align-left\" data-align=\"left\">Thema<\/th><\/tr><\/thead><tbody><tr><td class=\"has-text-align-left\" data-align=\"left\"><a href=\"https:\/\/playdeck.tv\/de\/cc-scte\/\">Untertitel &amp; SCTE \u2013 \u00dcberblick<\/a><\/td><td class=\"has-text-align-left\" data-align=\"left\">Vollst\u00e4ndige Matrix, Dom\u00e4nen, Einbettungsflags<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><a href=\"https:\/\/playdeck.tv\/de\/scte-35\/\">SCTE-35 an einen Stream-Server senden<\/a><\/td><td class=\"has-text-align-left\" data-align=\"left\">UDP\/SRT\/DVB, Nimble, HLS<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><a href=\"https:\/\/playdeck.tv\/de\/cc-subtitles\/\">Untertitel &amp; Bildunterschriften<\/a><\/td><td class=\"has-text-align-left\" data-align=\"left\">CC-Einbrennen \/ Durchschleifen<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><a href=\"https:\/\/playdeck.tv\/de\/recording-cc-scte\/\">Aufzeichnung von CC und SCTE<\/a><\/td><td class=\"has-text-align-left\" data-align=\"left\">MKV vs. TS, Sidecars, Wiedergabeproben<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><a href=\"https:\/\/playdeck.tv\/de\/scte-triggers\/\" data-type=\"link\" data-id=\"https:\/\/playdeck.tv\/scte-triggers\/\">Verwendung von SCTE-104 \u00fcber SDI<\/a><\/td><td class=\"has-text-align-left\" data-align=\"left\">SDI-VANC-Marker<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>","protected":false},"excerpt":{"rendered":"<p>PLAYDECK kann SCTE-Marker mit Clip- und Block-Befehlen senden. Es kann au\u00dferdem auf eingehende SCTE-35- oder SCTE-104-Signale achten und zu einem Break-Block springen, wenn ein Marker \u00fcbereinstimmt. Das ist n\u00fctzlich, wenn ein vorgelagerter Encoder, eine Automatisierung oder ein anderer PLAYDECK-Kanal ausgel\u00f6st wird \u2026 <a class=\"kt-excerpt-readmore more-link\" href=\"https:\/\/playdeck.tv\/de\/scte-triggers\/\" aria-label=\"Werbeunterbrechungen ab eingehendem SCTE starten\">Weiterlesen<\/a><\/p>","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"kt_blocks_editor_width":"","_kad_blocks_custom_css":"","_kad_blocks_head_custom_js":"","_kad_blocks_body_custom_js":"","_kad_blocks_footer_custom_js":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-90038","post","type-post","status-publish","format-standard","hentry","category-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Start Ad Breaks from Incoming SCTE - PLAYDECK<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/playdeck.tv\/de\/scte-triggers\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Start Ad Breaks from Incoming SCTE - PLAYDECK\" \/>\n<meta property=\"og:description\" content=\"PLAYDECK can send SCTE markers with clip and block commands. It can also&nbsp;listen&nbsp;for incoming SCTE-35 or SCTE-104 and jump into a Break Block when a marker matches. 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